Showing posts with label Week 12. Show all posts
Showing posts with label Week 12. Show all posts

Wednesday, April 12, 2017

Week 12 Story: Role Played

 (Disneyland – Fantasmic – New Fire Breathing Dragon uploaded to Flickr by user fortherock, no changes made, used under Creative Commons License)

"WROOOOOOAAAAAAAAAHHHHHHHHRRRRRR!!!"

A classic set-up: glistening gold in plain sight; staggering scaled sentry blocking the way; a duo of daring heroes backed against stone walls. A searing stream flows from the dragon’s maw.

The archer bounds skyward off the stones away from the flames, his tattered brown cowl and cloud grey leather a blur, blazingly drawing his bow to wedge arrows in the dragon’s wings.

Taking advantage of the beast’s grounded state, she makes her move: raging red locks fly atop a warrior clad in fur-lined leather, rampaging at the dragon with axe held high, firmly driving it into the dragon’s skull with finality.

The dragon’s writhing and wailing echoed until it dropped dead, leaving its slayers to silence…

<<VICTORY!>>

EXP: 250’000 <<Level Up!>>

GOLD: 50’000

“Hell yeah! That’s how we roll!”

Whooping and hollering erupted from the bedroom of a teenage girl clad in a tank top and jean shorts, a shaggy mop of brown hair atop her head as she shouted celebration over her computer's keyboard.

Such was part of the Blair Mallory’s everyday routine; she was different from other high school girls: rowdy, active, and energetic due to growing up with an ex-heavyweight boxer for a father. Unfortunately, this made her a magnet for ill gossip and isolation, making her somewhat confrontational and crass. Temper loose and prone to trouble, Blair needed an outlet not inclining to punching someone.

That’s where Pendragon Online came in. With high fidelity audio and visuals, as well as visceral and high-octane fantasy gameplay, brandishing the axe alongside her partner as Faris Bloodworth became the perfect release.

Starting out three months ago, Blair had no grasp of the intricate character class system and forging mechanics, until she met an archer known by the username “Skyler Pierce.” He taught her from the ground up. The two developed a firm camaraderie. The two remain in a party to this day, taking quests and taking names.

“Man… Well, I’d better get to school.” Blair sighed, clacking on the keyboard to chat with her partner. “But first…”

[Faris Bloodworth: Got class. Comin’ out for PendraCon?]

[Skyler Pierce: You bet! See you there?]

[Faris Bloodworth: Yeah! 3 p.m. at Spearpoint Fountain!]

[Skyler Pierce: 4:00 p.m.; registration, remember?]

[Faris Bloodworth: I forgot lol. See ya then!]

The two knew each other lived in the same county, but this was the perfect opportunity to finally meet since PendraCon’s venue was close by this year. Excitedly energized, the tomboyish gamer logged out, snatched her bag and hoodie, and bolted out the door to school.

Classes came and went like airborne arrows. They all blurred together for Blair – partly due to her excitement and as classes tend to do naturally – eventually bells let out for lunch, along with her favorite person to pester…

“Heeeeyyyy, Greggy!”

“Oh, God…

“Got yer head in those algor-whatzits again?”

“Algorithms.”

“What? Do ya think I’m stupid or somethin’?”

“… Talking with you is pointless…”

Garbed in a dress shirt and jeans, Greg Tyson sat his brunette-topped, slim frame at the same spot every day to eat lunch. Face aloof with black-rimmed glasses, fiddling with his laptop. Not the ‘fun parts’ of it, as Blair eloquently put it. Every day.

Both didn’t know why they bothered; they ended up hating each other by the end of their “conversations” anyway.

“Wimpy asshole…”

“Annoyingly loud…”

“Know-it-all techie…!”

“Blindly raging…!”

“Prick!”

“Nuisance!”

Thankfully, the bell always brings out a ring before their mental berating becomes physical.

Blair couldn’t remember what happened next; before she could care, the 2:20 p.m. bell chimed and she was joyously jaunting out the door to the civic center where PendraCon would take place for the weekend’s duration.

After the rigor of registration, she received her con badge and shyly set off for Spearpoint Fountain. All badges displayed the attendant’s character and username per the registration process, but that did nothing to lessen her anticipation.

Come 4:00 p.m., two people arrived.

“What are you doing here?!” Both Blair and Greg exclaimed.

The answer arrived instantaneously. Both glanced at the badges around their necks, and shock overtook the two.

“Skyler?!” “Faris?!”

Half an hour the two players sat on opposite sides of a fountainside bench, awkwardly averting eyes, utterly beside themselves with uncertainty, tongue-tied for a response.

Bloodworth’s player broke silence first. “I…didn’t know ya played Pendragon…”

“Yeah…” Pierce’s player responded. “About six months, now. No one else in school liked…the ‘boring parts’ of computers, so I thought… Maybe just…let that stress out a bit.”

Like bearing the strike of her own axe, Blair’s head heaved guiltily. The steel-cold sting catapulted Blair to her feet to turn at Greg.

“I’m sorry!”

Like taking an arrow to his blind spot, Greg gaped gobsmacked at Blair. “Huh?”

“I-I mean…! Me too! I’m…so angry all the time…! So, I…needed a stress-reliever without cavin’ someone’s skull in.” Blair stammered. “It worked… Even made a friend… And… And I acted so dickish to him! I’m sorry! I-”

“Whoa! Whoa! Hey… Calm down…” Skyler’s player exclaimed.

Bloodworth’s player froze in place.

“I think…” Greg chuckled shyly. “We both kind of acted like idiots.”

Blair soon echoed his chuckle. “Yeah… I guess we kinda did…”

The two absorbed the strangeness of the situation for about ten more minutes.

“So, what now…?” Greg asked.

“I-I dunno… I’m kinda wiped, honestly.” Blair muttered.

“You? Wiped? That’s a first.” Greg snickered.

Blair smirked back. “Oh, bite me. We both had a long day.”

“I don’t know…” Greg trailed teasingly. “I think I still have energy to make that Dread Sorcerer quest before-“

“Oh, hell no!” Blair shouted. “Yer crazy doin’ that without a partner!”

“Then I’m counting on you to not drop your axe on me in your sleep, Bloodworth.”

“Then you better hope a stray arrow doesn’t hit me in the shoulder, Pierce.”


The dynamic duo of adventurers smiled satisfied over the triumph of battle. This is what they lived for: the glory of combat, riches beyond comprehension, and friendship forged stronger than any armor.

Author's Note

It's "Ah-ha!" ideas like these that make me realize I really love writing. Most
of what I've been writing lately has felt like that, but this was the first idea where I feel like I'm realizing that fact.

The journey of Britomart is littered with situations laden with the theme of mistaken identities, such as the climactic duel between Britomart and Artegall, where both reconcile  their flaws and accept their love for each other despite the seemingly deceitful nature of their disguises. The tales are also littered with the typical Celtic fantasy that's so famous.

Mistaken identities reminded me of the potential of such misunderstandings in Massively Multiplayer Online Role-Playing Games, and those reminded me that many have Celtic fantasy influence, and so the idea flowed: our Britomart and Artegall, Blair Mallory and Greg Tyson, are socially-awkward teenagers who make themselves and their friendship little stronger after such a misunderstanding. The angle in the original story was love, but I noticed a lot of romantic elements in my previous stories, and so decided to mix it up by baring it down to friendship instead.

These two characters were constructed to be opposites and also parallels. Blair and Greg's names contain meanings with positions  to mimic their characters. "Blair" from "battlefield" and "Mallory" from "unlucky" for Blair's up-front public persona and unfortunate social status. "Greg" from "watchful" and "Tyson" from "firebrand" for Greg's detail-oriented and apprehensive nature, but with an inner resilience.

The game aspects of this write-up were some of my favorite additions, due to being able to get creative with fonts and symbols. Even our protagonists' character classes were created to reflect them as people: Faris Bloodworth is a warrior, and Skyler Pierce is an archer; a warrior does optimal damage up in the enemy's face, while archers would prefer to tackle a conflict from a distance; both complementary to their roles, yet total opposites of each other; and both often bear paltry defensive stats, which perfectly reflects their insecurities.

For loving the idea in the first place, the plot is what drove me mad: there were a few directions I wondered about taking these characters, but many either wouldn't fit with the ACCURSED CHARACTER LIMIT or just seemed unnatural to me. In the end, this seemed like the best direction under the pressing businesses I'm under at the moment, but I still can't help but feel like this could've been even more... Hopefully you guys like something about it.

Bibliography

Mythology & Folklore Faerie Queen - Britomart Unit, stories taken from Stories from the Faerie Queene by Mary Macleod

Monday, April 10, 2017

Reading Notes: Faerie Queen - Britomart Unit, Part B


(The joust between the Lord of the Tournament and the Knight of the Red Rose (dated 1840) by Hodgson, taken from Wikimedia Commons)

Personifications of emotions conjured by some magical force. A vivid idea, and a part of me can't help but wonder if they reflect the person who steps into the room, in this case: Britomart.

No explanation is given for them. Disappointing. Perhaps this is something to write about?
The Kingdom of Evil is an underground settlement, seemingly war-torn from ages long past and containing a great source of history within its walls. What happened to this kingdom?

A demon that could speak nothing but lies? I could write a story around that.

Mistaken identities are indeed a running element in these stories. Friendships being formed in the backdrop of opposing forces or viewpoints comes to mind when I see this.

Especially apparent between the climactic duel between Artegall, disguised as the Savage Knight, and the disguised Britomart.

Brainstorm! You know what mistaken identities reminds me of? The disparity in MMORPGs between a player's character and the player itself, leading to a slew of strange developments in real life, growing even stranger should that knowledge be made public...

What if the circumstances or world of Britomart's journey were an MMORPG?

All of a sudden that modernization idea sounds all the more tempting!

This entire journey was set off by destiny, because Merlin's mirror had foretold that Britomart would be brought to happiness by Artegall. As a cynically humorous food for thought, real life doesn't exactly have to play by destiny, nor does destiny have to take no for an answer.

The House of Care is an interesting chapter; we're introduced to the house of a blacksmith and his six assistants intensely focused on their work. Each assistant is more towering than the last, their hammers scaling up in size as well. No explanation is given for them, and they don't play much of a role, so I can't help but wonder what their stories are.

Bibliography

Mythology & Folklore Faerie Queen - Britomart Unit, stories taken from Stories from the Faerie Queene by Mary Macleod

Reading Notes: Faerie Queen - Britomart Unit, Part A


(Britomart by Walter Crane (1845-1915), taken from Wikimedia Commons)

This is likely my mind coming off of seeing Your Name recently, but the image of a possible lover Britomart sees sees in Merlin's mirror brings to mind the compelling tragedy of wishful lovers separated by an uncontrollable force.

Again with the lady knight characters. It would be pleasing if I could do a follow-up story to Maiden Steel, but let's consider original options as well.

What if love were not guiding Britomart's quest, but another emotion? Revenge? Fear? Grief?

Arthur and Guyon are hardly in these stories, gone not even halfway into the second chapter.

Britomart's pursuit of Artegall seems a bit rash. Though she hears of his greatness from others, she still rushes off to pursue someone she has never met nor has any personal connection to.

A modernization of this could be enticing. I have a mental picture of Britomart as a street fighter rather than a knight, after seeing her duel with the six knights.

After Britomart looked into the mirror, shew grew ill, pale, and lost a great measure of her positive emotions. It's almost as if the mirror placed a curse upon her. For further matter, with no method to track Artegall and an uncertain future, it begs the question if the end of the quest is worth the means, or if the end exists at all.

If the end exists, then what if Artegall is not at all what Britomart had hoped for? What would she do?
Britomart's Quest describes the entire country being disturbed by war. A country like that is hardly safe for anyone who is not armed. What sort of chaos lies outside of the safety of the towns and cities?

And of course there's mention of a dragon here. Always gotta have one in Celtic tales, eh?

Mysterious tower... What lies within? Granted it might be revealed in the next half of the reading, but making my own outcome is fun as well.

Bibliography

Mythology & Folklore Faerie Queen - Britomart Unit, stories taken from Stories from the Faerie Queene by Mary Macleod